We've launched the announced Talent and Lore Update! All characters are granted one free RP talent and race change. Update Log.
Updates to Talents and Monsters: Read the specifics in the Update Log
08/01/'21
Gaia Reborn
Gaia Reborn, the hottest MMORPG of the last decade, has seen millions of players experience its unique world - a combination of fantasy and reality. When Gaia Reborn was a game, one goal was to make the game world a one-half scale model of the real world. This pursuit was known as the Half-Gaia Project, and it is one of the aspects which led to Gaia Reborn becoming such a popular virtual world. With regional servers having unique areas, quests, cities, and monsters, it wasn't uncommon for people to create alternate characters on other servers to experience what felt like an entirely new game.
Ten years after the game's launch, millions of players have joined and created countless characters across the many servers. Now, with the release of the latest expansion, Pioneers of Arcadia, many are getting ready to begin new adventures in the new Italian server, exploring the new region corresponding to Italy, known in Gaia as Italia. Characters would have to start from fresh in this new world, but Italy would finally get its own piece of this world.
Countless players created their characters, logged in with excitement fueling their hands as the cursor swept across the screen, and then... darkness... Everything was black, and as their eyes opened, the players found themselves in the streets of an unfamiliar city. Looking around to survey their surroundings, many players realized this city was not so new after all. While desolate and ruined, the architecture conquered by vines and greenery, this city was unmistakably Rome, but at the same time, it was not. Finding themselves in the bodies of their characters, trapped in the world of Gaia Reborn, players are left to adapt to their new reality in this fantasy world.
A feline Faunri, Maeve is at first glance a fairly imposing figure at a taller 6'-0" with a muscular build. The definition of her build is hidden under her heavy armor, but from the general frame of her armor, the large greataxe she carries around, and her rigid posture, it is obvious she takes her physical regiment seriously. She has almond shaped, striking yellow eyes. Her pupils greatly resemble that of a cat although her iris and eye shape is more typically humanoid. Her cat ears stick up out of her dark purple, pixie cut hair. She always lets her hair grow out to just below her ears before getting frustrated with the length and chopping it off again to a more manageable length. Maeve thrives in comfort and her normal attire reflects this. She dresses for practicality. If she isn't wearing her armor, she is wearing loose clothing. She prefers colors that do not stand out: grey tones, typical primary colors, and blacks. She steers away from any pastels. Her cat ears and tail match the color of her hair.
When in thought, Maeve typically has a scowl on her face. Even if she is smiling, it can come across as intimidating because of her fangs. In public, she is constantly scanning her surroundings, which most would assume is to assess potential dangers because of her role as a tank. However, she is usually looking for plants or cooking materials. In private, her facial features relax and she appears much more approachable. She walks everywhere as if she is in a hurry and because of her stature she has found that many rush out of her way in crowds.
Catherine has similar tastes in clothes, and also keeps her hair short. She had hair to her waist at one point, but during a particularly humid southern summer decided to cut it shorter while her air conditioning was broken. She has never gone back due to how significantly easier it is to take care of short hair. Just like Maeve, she rotates through a few lengths, almost always keeping asymmetrical bangs. However, Catherine has a much smaller stature than Maeve. She is an unassuming 5'-0", thin, and rarely works out. Catherine has always wished to be taller, although perhaps not quite as tall as Maeve.
- Personality -
<(Minimum of 200 words is necessary. Explains the character's personality from their basic demeanor to how they get along well with other people.)
Questions to get started:
- Introversion / Extraversion: Is the character more likely to keep to themselves or do they seek people to socialize with? Doesn't have to be one or the other, but most people align toward one.
- Intuition / Sensing: Is the character more interpreting, the type to think about patterns of what had happened before in order to decide the best course of action? Is the character more observing, one who learns from experience and by observing how the world works? Doesn't have to be one or the other, but most people align toward one.
- Thinking / Feeling: Is the character more likely to analyze a situation and weigh the pros and cons without bias? Or do they prioritize peoples' emotions and feelings when deciding what to do? Doesn't have to be one or the other, but most people align toward one.
- Judging / Perceiving: Does the character like to convey to others that they want to feel in control of their way of life, making clear decisions and organizing plans carefully? Or do they portray themselves a little more flexible with how things happen, able to improvise based on the situation? Doesn't have to be one or the other, but most people align toward one.
- What are their views on honesty? Very important or not so important depending on the circumstances?
- How trusting is the character? Are they more likely to doubt people they meet or do they want to believe in others?
- How do they deal with people they don't know very well? Are they more willing to get to know them or are they more reserved?
- How do they deal in larger groups of people as opposed to small groups or one on one conversations?
- How do they prioritize people? Do they value their family, friends, party members, lovers, any specific group over the other?
- How competitive is the character, in terms of smaller things like winning a PvP match and larger-scale challenges like becoming one of the strongest of their class?
- What are the character's personal strengths and virtues?
- What are the character's personal weaknesses and fears?>
- Biography -
<(Minimum of 200 words is necessary. Explain the character's history prior to beginning their adventure in Gaia Reborn.)
First of all, we do ask that you keep the history somewhat believable given the time of the story (2019). Some suspense in belief is okay, but "cyborgs traveling 4 years back through time to play the game" is not such a good idea.
Might be best to take your time and start with the early history. Not necessarily too early, but enough to give you a background.
If Adventurer, how was your character's childhood? Did they have a happy life with friends and family? If not, explain the troubles they've had in their years and how they've managed to deal with it. How was their schooling? Were they one of the better students or were they the delinquent type? However much more you can add depends on how old your character is. Perhaps you can talk about whether they've been in relationships, whether they've had jobs, whether anything that happened in their past shapes how they behave today. Hopefully you should have a long enough history as is, but now you can talk about how your character discovered Gaia Reborn too. Were they a gamer? If not, were they asked by friends and family to try the game? What were their initial thoughts about Gaia Reborn, a game that's likely as old or even older than they were, finally available for them to play? Did they have any goals for how they wanted to play the game?
Playing as a Person of the Land is different. They are essentially NPCs of Gaia Reborn, having gained their own personalities due to the transition. Therefore, their history is much more relevant to the world setting. In the Enlightened Republic, many of the noble ruling class have disappeared a long time before, leaving mainly the common citizens. Over a few generations, these people banded together to attempt to rebuild their society. They returned to a simpler lifestyle beside the land - hence their title as People of the Land. They are born from the earth and will someday return to the earth. Unlike Adventurers, if their HP should reach 0, they suffer a permanent death. If you choose to play as a Person of the Land, you must heed your physical limitations. We're not out to get your character, but just know what you're getting yourself into before you decide to play as a Person of the Land.>
- Extra -
<Post anything not covered in the rest of the template here. You can include things not already described in the previous sections like blood type, dominant handedness, character trivia, personal comments, etc. No word minimum.
Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwritten.>
- Statistics -
Race: Faunri
Class: Vanguard
Class EXP: 0
Talent: Gardener
Talent Level 1
Talent EXP: 0
Crafting Talent: Chef
Crafting Talent Level 1
Crafting Talent EXP: 0
Skill Points: 10
Ability Points: 0
- Ability Levels -
Unarmed: 0
One-Handed Melee: 2
Two-Handed Melee: 2
Ranged: 0
Magic: 0
Shield: 2
Light Armor: 0
Medium Armor: 0
Heavy Armor: 4
- Skills -
- Class -
- Beginner -
Auto-Attack A skill that controls the user's body and allows them to automatically target a monster and attempt to basic attack. Auto-attack will do a constant chain of attacks so that the total DPS is roughly the same as dealing minor damage once a second. For example, a heavy weapon will do slower but stronger attacks, while a player wielding two daggers will do faster, less damaging attacks.
Any skills or movements that the user may manually perform will take priority over this skill, but the system will generally try to aim for an accurate hit.
It was a staple among players in the original Gaia Reborn game, but since the Apocalypse, its use has taken a drastic drop. Manual basic attacks allow for much more fluid and precise control of attacks, and as such, the skill has barely been used by Adventurers since then. It does, however, allow for people who are not proficient with their weapon of choice to be able to reliably hit their target.
Passively, the player can also delay their next attack to increase the basic attack’s power by performing what’s known as an “empowered attack”. Each second used to charge an attack increases the damage dealt by 20%, up to a maximum of 100% at 5 seconds.
Toggle, No cooldown. No cost.
Call of Home
A skill that can be found prominently on the player’s interface. Activating it causes the user to channel for five seconds, restricting them from doing anything until this cast time is done. If they chose to do anything or are hit by any attack, however weak, the channel stops and Call of Home is put on a one-minute cooldown. Because teleporting in this way to one’s home city essentially breaks them down into raw energy, it is extremely taxing to players after the Apocalypse, and repeated use in a short span can inflict mental or physical strains. The player can opt to use this skill to escape combat outside of dungeons, but it is extremely risky because of the long channel time and the large blue particles and bright light emanating from the user attracting unwanted attention, making it best to use it -before- getting into combat in the first place. It is disabled when in a dungeon or raid.
5s cast time, 1 hour cooldown. No cost.
Interface Control
Even after the Apocalypse, players have kept the ability to use their interfaces. When mentally called upon, the interface hovers slightly in front of them, visible only to themselves and is slightly transparent. It can be interacted with by touch of the fingertips or mentally. The interface allows players to access their party list, friend list, guild settings, crafting list and many other menus. Friend invites can only be sent in a face-to-face meeting, and the same goes for party invites. However, a friend can be added to a party regardless of where they are. Additionally, an Adventurer can talk to friends or party members through telepathy, by pressing one finger to their ear after dialing them. This causes words said to be spoken into their mind rather than out loud.
Passive.
Claw & Scale The Vanguard obtains a buff when playing with either type of equipment. Not having a Shield equipped grants them Claw, while having a Shield equipped grants them Scale.
Claw: The Vanguard can use their Two-Handed weapon for any Shield skills. However, the mana costs of them are increased by a flat minor mana cost.
Scale: For each enemy currently Aggroed onto by the Vanguard, the Vanguard will receive a minor Defense Up. The Vanguard will not receive more than 3 Defense Up buffs from this skill at any given moment. The Defense Up will last until the enemies are either killed, or Aggroed by another player.
Passive skill.
Vanguard Dive
The Vanguard channels immense strength into their legs to perform a powerful leap towards an enemy within 10m. When they arrive at the enemy, they crash down on them dealing average damage. This touchdown creates a shockwave in a 4m radius that Staggers all enemies. Its high cooldown prevents it from being used for mobility, so it is usually used to jump to allies’ aid at the start of a fight or ensure you are positioned correctly.
2.5s animation time, 5min cooldown. Average mana cost.
- Rank I -
Catching Claws
A skill that allows Vanguards to skillfully parry with their weapon. If a physical attack connects with the Vanguard in the 1s animation time, they will automatically parry that attack with their weapon, receive a very minor 15s Attack Up, and reset the animation time of this skill to the start of its 1s.
1s animation time, 10s cooldown. Low mana cost.
Drake Force
Channeling their inner strength and fortitude, the Vanguard strengthens their body as a faint orange aura beams off of them. This grants them an average Defense, Magic Defense and Aggro Up for 20s.
Instant, 50s cooldown. Average mana cost.
Dragon’s Roar
The Vanguard unleashes a fearsome shout, building average Aggro on all foes within a 5m radius. This applies 1 stack of Dragonfear for 30s. When an enemy reaches 3 stacks, the stacks are removed and the target succumbs to Fear for 2.5s.
1s animation time, 10s cooldown. Below-average mana cost.
- Rank II -
- Rank III -
- Racial & Talents -
Animal Instincts
While their appearance is primarily humanoid, the Faunri benefit from improved perception, their eyesight and hearing amplified by their animal eyes and ears. The senses of a Faunri are more powerful than those of the other races, granting them improved eyesight, hearing, and sense of smell. Faunri do not receive any further bonuses from the animal they are; such as gills, wings, cold resistance, and so on.
Iron Stomach
Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food, such as Poison or Accuracy Down.
Toggle skill.
“Also prevents intoxication, which is the only real reason to ever toggle this skill off.”
Gardening Aptitude
A Gardener can tend to plants like no others can. All Adventurers can use vegetables, fruits or plants from the Plant or Food gather tables to plant them near a house, greenhouse or guild hall, or even outside of Romalia, and tend to them with nutrition and water, however for Gardeners the crop yield is increased by 33% rounded up. Passively, Gardeners deal a low amount of bonus damage against Plant enemies.
Welcome to the help dialog for the Custom Mini-Profile Creator plugin!
Click on any of the tabs above to go through the plugin configuration process!
You can access this menu at any time by clicking on the icon in the bottom right bar (may not be applicable if you're on Forums.net), or you can disable the welcome window and/or the icon by going to Plugins > Manage > Custom Mini-Profile Creator and changing the Show Help option.
This step is essential as it gives the plugin everything it needs on the page to get as much profile information as possible.
To make the profile variables work you'll need to add a new line to the very end of Themes > Layout Templates > Mini-Profile and paste the code below on it. The code should be placed completely outside of the mini-profile, so if you're using the default mini-profile template this will be after the very last closing </div> tag. This needs to be done on every theme you have the plugin enabled on as the template is theme-specific.
If your mini-profile template is already customized and you've hit the variable limit for your template you're free to remove any lines from the code below if they contain information that you don't plan on using. For example, if you have no plans to ever add a user's IP to their mini-profile for staff reference you can remove <div class="mp-info ip">$[user.ip]</div> from the code and everything else will still work just fine.
Once you've added the HTML from the Layout Templates tab you're ready to move on to building your mini-profiles. If you want to get going and try some out now or you're not very adept at HTML, CSS, or Javascript, worry not! This plugin includes some examples for you to try out. You're free to skip to the Custom Profile Fields tab and read over this tab later when you're ready to build your own.
Here's a quick rundown of each of the components in Plugins > Manage > Custom Mini-Profile Creator:
Name This is the name you'll be adding to your custom profile field dropdown once you've finished coding the mini-profile. Pretty self-explanatory. Make sure this name is unique from every other name you use for your mini-profiles or you'll end up overwriting the earlier ones in the list.
HTML This is the HTML that will go inside your mini-profile. You can use just about any HTML tag here so long as it's appropriate for where the mini-profile is showing on the page. Please refrain from using <style> or <script> tags here. You have the next two sections for that! Also, remember that mini-profiles can show multiple times on the same page, so you shouldn't add ID attributes to any of your elements here. Two elements on the same page cannot have the same ID per HTML standards.
CSS This is where you'll place what would normally go in your forum's style sheet or what would normally be between <style> tags. Try to code your mini-profile's HTML in a way that will allow you to target it specifically with your selectors. For example, you can surround all of the content in your HTML with a <div> element with a class and target that class and its child elements specifically with your CSS. That way you don't accidentally target every mini-profile on the page with CSS that was meant for the one you're building. One more thing: The forum theme's CSS still applies beforehand, so your mini-profile may look right in one theme but not in another. The best way to circumvent this is to define as many styles as you can to override the theme's CSS.
Javascript Anything that normally goes between <script> tags will go here. This one's a bit tricky since you'll obviously want to target the custom mini-profile specifically. Luckily there's an easy way to do that. In your statements you can use the $(this) variable to target the mini-profile if you're coding using jQuery. Otherwise, if you only plan on using standard Javascript you can target $(this)[0] instead.
Once you've finished building your mini-profiles it's finally time to add them to the Edit Profile page for use! To enable selection of custom mini-profiles you'll first need to add two specific custom profile fields in Members > Custom Profile Fields in your forum's admin area:
Mini-Profile Theme
Staff Mini-Profile Theme
Mini-Profile Theme is for mini-profiles that are designed for member use. You can set the Who Can Edit option for this field to Staff With Power if you only want staff to be able to choose mini-profiles for users. Otherwise, if you want members to freely be able to choose their own mini-profiles you can choose Members and Staff With Power.
Staff Mini-Profile Theme is for mini-profiles designed specifically for staff use. This field is completely optional.
Set the type for both of these fields as Drop Down Selection. Click on the (View/Edit) link to add mini-profile names to each of these fields.
If you've just installed this plugin you should have three different mini-profiles already installed by default: Example 1, Example 2, and Example 3. You can add these to your dropdowns to test them out and see the plugin in action.
If you're having trouble getting this plugin to work despite following the instructions in the previous tabs you may want to check that each of your themes meets the prerequisites below in Themes > Layout Templates > Mini-Profile.
First, ensure that opening tag of your mini-profile template includes the $[miniprofile_class] variable in its class. On the default ProBoards theme it should look something like this:
<div class="$[miniprofile_class]">
Next, make sure that the default {foreach} loop for custom fields is present inside your mini-profile. It doesn't need to be visible, so you're free to add it inside a hidden element if you don't plan on displaying it or if it would mess up the appearance of your own custom template.
Beyond that you can do whatever you like to the mini-profile template for the most part and it shouldn't negatively impact the plugin.
The following is a list of available variables for use in the HTML section of the mini-profile creator and their definitions. Adding any of these to a mini-profile will generate the content described in its definition in place of the variable so long as the information that variable outputs is visible to you.
To reference your forum's custom profile fields you can use $[user.customfieldname], substituting "customfieldname" with your custom field's name. You'll need to type the name in all lowercase with no spaces and only use characters A-Z and 0-9.
For example, Mini-Profile Theme becomes $[user.miniprofiletheme]. This will output the value of the custom field. In the case of this example, it'll be the name of the mini-profile theme you've chosen in your profile.
IMPORTANT NOTE: These will only work if you followed the steps in the Installation tab of this window on each of your themes. Any themes that do not include the template code specified there will not have these variables replaced in the mini-profile.
$[user]
User's display name link.
$[user.age]
User's age (if visible to you).
$[user.avatar]
User's current avatar.
$[user.badges]
User's list of badges.
$[user.birthday]
User's date of birth (if visible to you).
$[user.color]
Hex color of user's group. If user is not in a group this will return inherit.
$[user.custom_title]
User's custom title.
$[user.email]
User's email (if visible to you).
$[user.gender.image]
Image associated with the gender selected in the user's profile (if available).
$[user.gender.text]
Name of gender selected in the user's profile (if available).
$[user.group.name]
Name of user's current display group.
$[user.group.stars]
Star images associated with user's current display group.
$[user.id]
User's numerical ID.
$[user.instant_messenger]
User's list of instant messengers specified in their profile (if available).
$[user.invisible]
Returns 1 if a user is invisible. More useful for Javascript.
$[user.ip]
User's IP address (if visible to you).
$[user.is_online]
Returns Member is Online if user is currently online.
$[user.is_staff]
Returns 1 if a user is designated as staff. More useful for Javascript.
$[user.last_online]
Timestamp showing when user was last online.
$[user.likes]
Number of likes this user's posts have received.
$[user.location]
Location specified in user's profile.
$[user.name]
User's display name in plain text.
$[user.personal_text]
User's most recent status.
$[user.posts]
User's post count.
$[user.rank.name]
User's current posting rank.
$[user.rank.stars]
Star images associated with user's current posting rank.
$[user.registered_on]
Timestamp showing the date/time the user registered on the forum.
$[user.registered_on_short]
Condensed version of user's registration date.
$[user.social_network]
User's list of social networks specified in their profile (if available).
$[user.username]
Outputs the user's login username in plain text.
$[user.warning.bar]
User's warning bar (if it exists).
$[user.warning.level]
User's current warning level (if visible to you).
$[user.website]
Website specified in user's profile.
You can utilize the $(this) variable in the Javascript component to target the mini-profile <div> element. For example, if you wanted to add a class to the mini-profile you can use:
$(this).addClass('class-name-here');
Profile variables can also be used in the Javascript component in this plugin. In Javascript the value undefined is used to signify that a value doesn't exist for the variable you've specified. With this in mind you can use profile variables in Javascript conditional statements within the plugin similar to how they're used in the actual layout templates section of the admin area.
if(variable) will only run if the variable you specify has a value.
if(!variable) will only run if the variable you specify has no value.
Example 1 (variable has value):
if(user.group){
$(this).find('.group').show();
}
If the user has their group displayed in their profile the above Javascript would make the HTML below visible if you had it hidden with CSS.